Designed by Jaime Woo, run with permission.
A game of skill, endurance and psychology, as teams of gargoyles take it in turns to jump towards each other. Should a player touch another player from a different team, the moving player is out of the game. Once you’ve moved, you must freeze in position until it’s your go again, when you can either jump, or try to step carefully out of an entrapped position. Last team left alive wins.
Features: Agility, endurance, close quarters encounters, some physical contact